Fogmorrow Lab Inc. · Canadian independent game studio
A hall holds every world we could enter.
Move your attention across the gates. Choose one, or descend through the dream to see where Fogmorrow’s first world begins.


Choose a threshold
Fogmorrow Lab Inc. · Canadian independent game studio
Move your attention across the gates. Choose one, or descend through the dream to see where Fogmorrow’s first world begins.
01 / The gate notices attention
Each threshold holds a different part of Fogmorrow. Focus a gate to wake it, then cross deliberately—or continue downward into the game.
02 / Crossing
Frames, possible lives, and abandoned routes pass upward as you fall toward the selected world.
03 / The landscape
The exterior is not an escape from the interior. It is where memory becomes weather, distance, danger, and a route you must choose.
Enter Where We Leave OurselvesStudio thesis
Environment is not a backdrop. It is evidence, emotion, and action.
Choose a path
The game, market evidence, and funding execution each have their own page so visitors can reach the depth they need without losing the central idea.
The game
See the player fantasy, core loop, reactive threats, liminal environments, and current visual direction.
Open pathwayMarket case
Read the positioning, audience hypothesis, competitive gap, creator fit, and validation plan.
Open pathwayFunding case
Review the C$5,000 ask, use of funds, milestones, operating model, and expected outcomes.
Open pathway
The threshold is an invitation and a risk.Where We Leave Ourselves
Players enter outdoor liminal spaces where routes, waiting, observation, and repeated behaviour affect the threats around them—and the endings they reach.
See how it playsThe person behind the studio
Nafisa Sadia connects narrative systems, game design, visual communication, 3D practice, and commercial planning without collapsing them into the same page.

Funding · partnerships · press
Fogmorrow Lab is building its debut title toward audience validation and commercial launch.